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Creating A Simple Window With UDK

To start off I modelled some simple geometry created from two polygon cubes in Maya (you can use max too). Below are my two polygon objects within Maya, a window pane and  a simple wall with a window cut-out. Next I imported the two objects into UDK, then I created a material named window_pane. When setting up the material, set the blend mode to BLEND_Translucent. The basic set-up I have below is a simple transparent window material, all the variables…

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