Add your custom tagline title here.

Caffeine Development Update – 3/21/2015

News Caffeine development soldiers on well into 2015, there may not have been many updates from me this year so far and I apologize for that, the first few months of the year have been pretty turbulent and life is only just settling down now. Expect a development update like this fairly often from now on, next week for example I will hopefully have something really cool to show you all, provided things go to plan that is. A few…

Read More

The Caffeinated Episodes

  Recently I have made a very important decision about the future of Caffeine, today I am announcing that Caffeine will be released in three “episodes” over a certain period of time. A small FAQ for you.   Q: Are you becoming evil? Don’t become the big publishers, charging for each part of a game! A: Not to worry, the game will still only be sold as one unit. When the later two episodes are released the game will update itself…

Read More

Caffeine and the tale of two failed Hard Drives

Late yesterday afternoon I noticed my desktop was running a little slow and something felt off, but thought nothing of it at the time. About an hour later, I opened Unreal Engine to continue working on Caffeine which I do most nights after work. To my absolute horror the Drive that was holding my main working directory for Caffeine was gone.. “what a pain” I thought “okay I have lost maybe a week or two’s work, no big deal” I…

Read More

There is an Easter egg in the Steam Caffeine demo, find it to win a pre-order!

Late last night I pushed an update to the Steam demo, it contained some performance fixes etc but it also has a small little Easter egg embedded in a certain section of the station. Be sure to be up to date on Steam and the first person to email me with an image of the Easter egg will win a pre-order for Caffeine! Send images to: dylan@incandescentimaging.net

Read More

Caffeine Now Available For Pre-Order

I have made the decision to make Caffeine available for pre-order for the discounted price of $15 over on The Rift Arcade as quite a few fans have been asking me ways to help fund the game and to be able to secure a copy. So if you have been eyeing Caffeine for a while you can go over to http://theriftarcade.com/market/downloads/caffeine/, click “Download” and choose “Caffeine- PRE ORDER” from the list! Have fun! Cheers Dylan

Read More

Caffeine Pre-Alpha Demo – v1.05 Patch

After a good few days with my brand new Oculus Rift DK2, I have prepared a patch for the Caffeine Demo on Steam. Non-Oculus Features Implementation of Distance Field Ray-traced Shadows – Awesome penumbra, no shadow-map aliasing and better performance! Large performance boost – R9 280 hits up to 80fps on max settings at 1080p (Level streaming still causing some jarring hiccups). Menu system is in development – Very basic at the moment (does not render correctly in Oculus at…

Read More

Caffeine Development Update – October 2014

Welcome to the October Development Update for Caffeine! The State Of Caffeine The core components of Caffeine are coming along quite nicely, below are a few tidbits of what I have been working on in the past month!  Optimizations When the demo for Caffeine was released on Steam last month, it’s performance was below average and was only hitting about 30fps on a R9 280 at 1080p. Because of this I have been working on getting this figure way up…

Read More