Incandescent Imaging

Caffeine Development Log #1

Aug
04

Caffeine Launches IndieGoGo Campaign!

Jul
27

After a great successful time at AVCon 2014, I have launched a new IndieGoGo campaign to help fund the games development and let me focus most of my efforts into making the game as good as it can be!

Check out the campaign here: http://igg.me/at/CaffeineGame/x/6491162

 

Caffeine Demo Version 0.3

Jun
05

Hello fans of Caffeine! Today I am releasing an update to the demo and I really hope you all enjoy!

Release Notes

  •  Advanced Graphical Settings (In Launcher)
  • 64-Bit Core (Caffeine Requires a 64-Bit Operating System At The Moment)
  • Enabled Developer Console (For Tweaking Oculus Settings)
  • Enhanced Lighting
  • Upgraded To Unreal Engine 4.2 Base (FPS increase observed on my mid level system)

If your reflections look a little fuzzy, try hitting ~ and typing in “r.SSR.Quality 4” without quotes and hit enter.

Screenshots

 Download

Working On A Film, And Winning A Competition

May
23

Hi guys,

I thought I could chime in on what has been going on recently.. Don’t judge i’m still a newbie at all this blogging stuff.

First off I ended up winning The Digital Tutors April contest with my entry “The Machine Inside” which can be found here, and I can guarantee that the $50 Amazon voucher went to good use for my Blu ray collection.

The second piece of news I wanted to put up here is that I am very proud to announce that I am working with a small team on a short film “Isobel & The Patissier” which has been filmed on RED Epics, which is very very exciting, it’s my first ever proper film even if it is an indie film it is still some awesome news for me.

That’s all for today! I will be updating this blog with more things and videos almost daily so be sure to keep a look out!

Dylan