Incandescent Imaging

Caffeine in UE4 – Head-Bob

Jul
11

In Caffeine I needed a smooth simple head bob animation that was easily configurable. My final implementation worked by having the first person camera parented to a spring arm which was animated with a timeline node.

To account for different velocity the result from the timeline was then multiplied by the movement input axis.

Headbob_1

Caffeine Development Log #1

Aug
04

Caffeine Launches IndieGoGo Campaign!

Jul
27

After a great successful time at AVCon 2014, I have launched a new IndieGoGo campaign to help fund the games development and let me focus most of my efforts into making the game as good as it can be!

Check out the campaign here: http://igg.me/at/CaffeineGame/x/6491162

 

Caffeine Demo Version 0.3

Jun
05

Hello fans of Caffeine! Today I am releasing an update to the demo and I really hope you all enjoy!

Release Notes

  •  Advanced Graphical Settings (In Launcher)
  • 64-Bit Core (Caffeine Requires a 64-Bit Operating System At The Moment)
  • Enabled Developer Console (For Tweaking Oculus Settings)
  • Enhanced Lighting
  • Upgraded To Unreal Engine 4.2 Base (FPS increase observed on my mid level system)

If your reflections look a little fuzzy, try hitting ~ and typing in “r.SSR.Quality 4” without quotes and hit enter.

Screenshots

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