I know that it has been slow going for Caffeine updates this year and would love to announce that I have added a new alpha build of Caffeine to Steam which will be available as a “beta” branch to everyone who owns the game already.
The build in this new branch is being updated with features and fixes which will make up the final patch to Caffeine Episode One, at this time the playable area is similar to the original demo in size and will expand over the next few weeks.
To enable this experimental build of the game, head to the Beta tab under Caffeine’s Steam settings and select “alpha2016” with the password “coffeeisthekey” .
Please take note that this is a very experimental branch intended to gauge compatibility issues and performance improvements, please send bug reports to email@example.com.
Thank you all for remaining patient with me, and enjoy the holidays!
I know it has been a long while since I have updated Caffeine’s development and this has been in part because I recently became a father and of course my time has been mainly dedicated to that and my day job.
Only recently have I been able to continue work on the final patch for Episode One and it is now getting somewhere!
Update v120 is intended to be the last major patch for Episode One and hosts a huge number of optimizations and graphical updates along with various VR improvements as well.
Today I would love to share some comparison images for the update and am happy to report that not only is the game looking a heap better it is also performing a hell of a lot faster and more importantly, smoother!
Update v120 should be available within the next month hopefully and I will be talking more about it before release as my available time increases!