Dylan Browne

“Most Effective Unreal Engine 4 Assisted Jump Scares: Caffeine”

Looks like a few people certainly enjoyed the Caffeine demo at AVCon over the weekend, as games.on.net have piced the five best games of AVCon 2014, with Caffeine being “Most Effective Unreal Engine 4 Assisted Jump Scares: Caffeine”. Check out the full article here: http://games.on.net/2014/07/five-australian-indie-games-wed-hand-arbitrary-awards-to-avcon-2014/

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Caffeine at AVCon 2014

AVCon 2014 went off without a hitch this year, with Caffeine getting the chance to be a part of the annual Indie Games Room which shows off games in development stages. I would like to thank everyone that took the time to come down and check out Caffeine and made my booth full almost the entire weekend! you guys are the best! During the weekend I received a load of great feedback and suggestions, in addition Caffeine managed to scare the…

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Games That Have Been Forgotten

Hello all! It has recently come to my attention that I own a lot of games.. but I don’t often complete them. So as an incentive I am posting this here for everyone to see and I will hopefully be able to play through them all before the end of 2014! Non-Completed Single-Player Games That I Own: Far Cry 3 Far Cry 3: Blood Dragon Anno 2070 Dead Space Battlefield 3 Battlefield 4 Alan Wake Alan Wake’s American Nightmare Aquaria…

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Caffeine Demo Version 0.3

Hello fans of Caffeine! Today I am releasing an update to the demo and I really hope you all enjoy! Release Notes  Advanced Graphical Settings (In Launcher) 64-Bit Core (Caffeine Requires a 64-Bit Operating System At The Moment) Enabled Developer Console (For Tweaking Oculus Settings) Enhanced Lighting Upgraded To Unreal Engine 4.2 Base (FPS increase observed on my mid level system) If your reflections look a little fuzzy, try hitting ~ and typing in “r.SSR.Quality 4” without quotes and hit…

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Caffeine Demo v0.2 Change Log

Dylan here excited to reveal the additions that will be included in the next version of the Caffeine Demo which is being released this week. Caffeine Demo v0.2 Change Log Added: – New Wall Pylons. – New Dynamic Station Rotation (With Real-Time GI). – New Reception Area. – New Scares. – New Resolutions: 2560×1440, 2560×1600, 3200×1800, 3840×2160. – New Graphical Settings. Fixed: – Audio Log Volume. – Collision to corner wall segments. In addition I released a new video showing…

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Caffeine Unreal 4 Demo

Good afternoon everyone! I have been busy working away on Caffeine in preparation for a new Unreal 4 based demo! This demo will be released late this week and consists of a re-designed starting level based on the old Unreal 3 demo. The purpose of this release is to give a demonstration of the new Unreal 4 based visuals and better performance! Don’t forget to head over to the Caffeine IndieGoGo to support the game and grab yourself a copy…

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Caffeine Moves To Unreal 4

Good afternoon everyone! I am writing this quick post today to let you all know that with the release of Epic’s Unreal Engine 4 yesterday I am excited to announce that Caffeine is moving development over to the brand new engine! Now that the demo is feature complete and almost ready for release on Tuesday, I have begun porting all my asset library over to Unreal 4 and the results have been fantastic so far! Once the demo is released…

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More Demo Details

Hello all, Hope everyone is having a great week and is looking forward to the Caffeine demo release next week! I wanted to take some time to talk about the Demo some more and to shed some light on what I have been working on the past week. Demo Details The demo for Caffeine should be thought of as a proof of concept demonstration, yes it is short but the main goal of it is to give everyone a feel…

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Caffeine Update 5/03/14

Hello all! I know I have not updated much lately but the last week has been a little crazy. Articles First off there have been some fantastic articles written about Caffeine in the last week or so, including ones from Bloody Disgusting, Niche Gamer, Coffee Break Gaming, DSO Gaming, PC games Hardware, M3 Magazine, Realm of Gaming, Rely on Horror and the Teaser even made it all the way to Gametrailers! Development Development is still going strong, most of the level…

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Caffeine Update 13/02/14

Hey guys!, I would like to thank everyone who has added Caffeine to their watch lists and the abundance of people still sharing this page on Twitter. Today’s update is about three things random sounds, performance and menus. This week I have been laying out a simple structure to base the game on, this is why there aren’t many new areas this week since most of the work I have been doing is under the hood. First of all I…

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