Dylan Browne

Caffeine has been Greenlit

Early this morning I got the fantastic news that Caffeine has been greenlit by the Steam Community. Thank you all for the amazing support so far, it really shows how much of a great community this is and I am glad to be a part of it! More news to come within the week, stay safe everyone! Cheers Dylan

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Caffeine Pre-Release Demo v1.0

The final Caffeine pre-release demo has been released! The purpose of the pre-release demo is give all of you an early look at the atmosphere, visual style and the beginnings of the narrative. If you enjoy the demo, vote for Caffeine on Steam Greenlight!     Release Notes Substantial performance increase from implementing level streaming. Various improvements to the physics based object interaction system. Based on Unreal Engine 4.4.1 (Full Oculus DK2 Support!). In-Game graphical settings. Crouching is now fixed.…

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Caffeine Development Update – 26 August 2014

Well it certainly has been a little while since the last update! I have been hard at work on getting the Caffeine 1.0 pre-release demo ready for mass consumption along with a few other exciting things over the past two weeks. Steam Greenlight Update Caffeine’s Greenlight campaign has gotten off to an absolutely fantastic start and as of this moment we are sitting at number 48(wow!) which hopefully means sometime soon Caffeine may be Greenlit for Steam. Caffeine IndieGoGo Update…

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Caffeine Linux Demo Release

Today a Linux build of the Caffeine 0.9.2 demo has been released! This is the first working build of Caffeine running on Linux, as such it is an experimental build and it is possible that it may not run on certain configurations of Linux. In addition a 32-bit version of the Windows demo will be released in the next 24 hours or so.

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Caffeine Demo 0.9.2 Release

Version 0.9.2 of the Caffeine Demo has been released today, mainly fixing a number of bugs and implementing fixes for Oculus Rift. 0.9.2 Release Notes: Distance Culling (slight performance increase). Unreal Engine 4.4 Base. Controller mappings (hold right bumper to pick-up). Head Bob auto disables when using Oculus (Untested). AA switches to non-temporal and motion blur turns off when using Oculus (Untested). Jumping into the coffee in storage results in level reset until swimming is implemented. Very early menu system…

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Caffeine Demo v0.9.1 Release

Caffeine demo v0.9.1 has been released today showcasing a great many improvements, bug fixes and features. This build is based upon the short demo that was shown at AVCon 2014 in Adelaide, Australia. As with the previous demo, it mainly serves as both a visual showcase and an example of what to expect in terms of atmosphere, music and setting. Change Log: Based on the demo shown at AVCon 2014. (Unreal Engine 4.3 Base) The demo level is now non-linear…

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