Dylan Browne

Caffeine Episode One – Alpha 2016 Steam Branch

Hello everyone, I know that it has been slow going for Caffeine updates this year and would love to announce that I have added a new alpha build of Caffeine to Steam which will be available as a “beta” branch to everyone who owns the game already. The build in this new branch is being updated with features and fixes which will make up the final patch to Caffeine Episode One, at this time the playable area is similar to…

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Caffeine Episode One – Update v120 Details

Hello all, I know it has been a long while since I have updated Caffeine’s development and this has been in part because I recently became a father and of course my time has been mainly dedicated to that and my day job. Only recently have I been able to continue work on the final patch for Episode One and it is now getting somewhere!   Update v120 is intended to be the last major patch for Episode One and…

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Caffeine Episode One has been released!

It is my pleasure to announce that Caffeine – Episode One has been released on both Steam and itch.io. Episode One is the hour long introductory chapter of the game and introduces players to the visually stunning world that is Caffeine. The full game which includes Episodes Two and Three when released is available for Windows, Linux and Mac platforms for the launch week discount of $15.99 USD.

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Caffeine 2015 Demo Now Oculus Compatible!

With the Oculus Rift now working on Windows 7, an Oculus build of the 2015 Caffeine Demo is now available! With new-found experience developing for VR from working on OSVR integration, today’s demo release performs a great deal better than the previous 2014 demo which allows for a much more immersive experience. Oculus SDK 0.7 compatible (Works on Windows 10!). Hit Alt+Enter to enable Rift mode. You can grab the demo from IndieDB below!

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Caffeine – Flooded Gameplay

Hello everyone, By now you no doubt have heard that updated versions of the Caffeine demo have hit Steam and IndieDB this past week, if by chance you haven’t be sure to go check them out! In addition today we have released some alpha gameplay from Caffeine, where someone has spilt a large quantity of coffee.

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Caffeine AVCon 2015 Demo

As an extra special treat for all you guys, I have decided to upload the AVCon 2015 Demo of Caffeine for all to have a play with. Some things to note: As this is a convention build it was designed as a short contained demo to give players a taste of the atmosphere of Caffeine, this includes some awesome new sound design by Jonathan Wachoru and music from Bay Drive Sound’s Adam Klingman. The demo is targeted at 1080p 30fps…

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Caffeine at AVCon 2015

Once again this year Caffeine graced AVCon with its smooth visuals and eerie soundtrack. We were lucky enough to be one of the 50 indie games selected to be shown in the Indie Games Room section in Adelaide, South Australia. The whole weekend was admittedly a little bit of a blur but the turnout was fantastic and the feedback was invaluable. Be sure to check out my admittedly shonky photos snapped over the weekend below as well as the trailer…

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Caffeine in UE4 – Head-Bob

In Caffeine I needed a smooth simple head bob animation that was easily configurable. My final implementation worked by having the first person camera parented to a spring arm which was animated with a timeline node. To account for different velocity the result from the timeline was then multiplied by the movement input axis.

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