Caffeine Development Update – October 2014
Welcome to the October Development Update for Caffeine!
The State Of Caffeine
The core components of Caffeine are coming along quite nicely, below are a few tidbits of what I have been working on in the past month!
When the demo for Caffeine was released on Steam last month, it’s performance was below average and was only hitting about 30fps on a R9 280 at 1080p. Because of this I have been working on getting this figure way up to not only provide a good experience on PC but also to prepare for the lower spec of certain consoles and the 75fps target of the Oculus Rift.
So far the results have been great, and I feel I am almost reaching where i want to be in terms of base performance to move ahead with more level design.
Some screenshots with relevant FPS captured on a R9 280 coupled with an AMD FX-8120.
Please note: These screenshots were taken without SSR(Screen Space Reflections) as I was testing for potential Oculus performance, they cost me up to 10fps depending on the area.
Once I have the optimizations completed I will merge them back into the demo build for you all to check out!
Oculus Rift DK2
It looks like Caffeine’s DK2 will be arriving whenever Oculus decide that Australia deserves another batch, so let’s hope that’s soon!
GCAP 2014 & Pax Australia
I managed to get selected to benefit from the GCAP Assist program which means that I will be at GCAP 14 in 10 days time (28th Oct) and I will also be staying in Melbourne for Pax Australia later that week!
Be sure to say hi of you attend and happen to spot me!
Have a safe weekend,