Incandescent Imaging

Caffeine Development Update – 26 August 2014


Well it certainly has been a little while since the last update!

I have been hard at work on getting the Caffeine 1.0 pre-release demo ready for mass consumption along with a few other exciting things over the past two weeks.

Steam Greenlight Update

Caffeine’s Greenlight campaign has gotten off to an absolutely fantastic start and as of this moment we are sitting at number 48(wow!) which hopefully means sometime soon Caffeine may be Greenlit for Steam.

Caffeine IndieGoGo Update

With only 5 days left to contribute to Caffeine’s second round of funding, we are sitting at around $1300 out of the goal of $5000, thank you all so much for sharing it around and contributing because every little bit helps and some of the generous funds have already gone towards renewing software licences and have really helped out a lot!

As most of you all know by now I will be continuing to work on the game no matter what amount of funding I get, so rest assured that it is all going toward making the development easier and more efficient!

If you haven’t checked that out yet, please take a look here:

New Caffeine Screenshots

I wanted to share around some brand new screenshots taken from the current build showcasing some of the lighting improvements I have been working on.

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Caffeine Pre-Release Demo 1.0

The Caffeine Pre-Release Demo 1.0 will be released to the public within the next few weeks and includes the following improvements.

  • Substantial performance increase from implementing level streaming.
  • Various improvements to the physics based object interaction system.
  • Based on Unreal Engine 4.4.1 (Full Oculus DK2 Support!).
  • In-Game graphical settings.
  • Crouching is now fixed.
  • A large amount of new background lore to find!
  • A few other surprises.

Be sure to be on the look out for a new development log video going up sometime tomorrow and to share around the Greenlight and IndieGoGo links!

Again, thank you all so much for all of the great support and comments!

As a little addition be sure to check out this cool little play-through of the 0.9.2 demo.

One Response to Caffeine Development Update – 26 August 2014

  1. Pingback: Caffeine Launches Final Pre-Release Demo | VR Focus

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