Hello all,

Hope everyone is having a great week and is looking forward to the Caffeine demo release next week!

I wanted to take some time to talk about the Demo some more and to shed some light on what I have been working on the past week.

Demo Details

The demo for Caffeine should be thought of as a proof of concept demonstration, yes it is short but the main goal of it is to give everyone a feel for what the full game could offer.

I created the Demo in the hopes that it would show off the art style, sound design and some of the game-play elements.

Some things I would like to point out;

  • Notes are 100% readable on low settings!
  • The Demo will be using an external launcher to set and change video settings (Full game will have a proper in-game settings menu).
  • At this point in time only a Windows version will be available (A Mac version is definitely a possibility in the near future).
  • Indiegogo Funding Campaign will be starting one week after the Demo is released!

Now that that is out of the way on to what I’ve been working on!

The Past Week

This week has been a little crazy, I have been spending a lot of my time polishing the demo level and finishing off animations and sounds. I still have a little bit of texturing to do and to add in an awesome voice over by one of my good friends!

Other than developing Caffeine this week I have taken a strong (hopefully good) approach to marketing and raising awareness for Caffeine all over the web. Of note are some of the cool articles being written about Caffeine on some non-English speaking websites!

In Conclusion

Everything is on track so far! Lets all keep our fingers crossed and keep spreading the word about Caffeine around the web and in real life!

Remember to go and like & Share Caffeine on Facebook, Twitter, Steam, Google+ and of course IndieDB!

Thanks guys!

Dylan